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Snakey Demo by Stoat and Tim

Snakey DemoD DDDDDDDD - X USE JOYSTICK IN PORT 2. - QKEYS (SH+=SHIFT) - : TOGGLE BOUNCE AT X-EDGES OF SCN SH+ - : TOGGLE BOUNCE AT Y-EDGES OF SCN - : TOGGLE FIX X-INERTIA - : TOGGLE FIX Y-INERTIA - : TOGGLE X-GRAVITY - : TOGGLE Y-GRAVITY - : TOGGLE SNAKE X-SPLIT - : TOGGLE SNAKE Y-SPLIT - : ALTER X-TAIL DELAY (1-8) - : ALTER Y-TAIL DELAY (1-8) - 1 : USE 8 SPRITES IN TAIL - 3 : USE 16 SPRITES IN TAIL - 5 : USE 24 SPRITES IN TAIL - 7 : USE 32 SPRITES IN TAIL - : TOGGLE HIRES ON/OFF - : TOGGLE MULTICOLOUR ON/OFF - : TOGGLE SPRITE PRIORITY OVER/UNDER - : CHANGE CHARSET (0-3) - ^SH+1 : INCREMENT BORDER COLOUR - ]SH+2 : INCREMENT PAPER COLOUR - _SH+3 : INCREMENT MULTICOLOUR #0 - _SH+4 : INCREMENT MULTICOLOUR #1 - ^SH+5 : INCREMENT SCREEN MEMORY - ^SH+6 : INCREMENT COLOUR MEMORY - : TOGGLE X-AUTO MODE ON/OFF - : TOGGLE Y-AUTO MODE ON/OFF - Z+ : INCREASE X-AUTO TIMING - Z- : DECREASE X-AUTO TIMING - ]SH++ : INCREASE Y-AUTO TIMING - ]SH+- : DECREASE Y-AUTO TIMING - /CLR : RESET SCREEN & COLOURS - Z_ : RESET SNAKE PARAMETERS - #LEFT : POINT X-GRAVITY TO LEFT WALL - $RIGHT: POINT X-GRAVITY TO RIGHT WALL - UP : POINT Y-GRAVITY TO TOP WALL - %DOWN : POINT Y-GRAVITY TO BOTTOM WALL - : ENTER LOAD/DOS COMMAND MODE - ^SPC : ENTER DEFINE COLOUR MODE - _^ : ENTER COLOUR PARAMETER MODE - ]RET : SHOW THESE INSTRUCTIONS - : RESTART PROGRAM - ULOAD/DOS COMMAND MODE - FOR DISK COMMAND - &RET : RETURNS TO SNAKE MODE IF NO NAME - TO LOAD TO SCREEN MEMORY OR HI-HES COL MEMORY RELOCATE DATA TO $ - 3 >TO LOAD TO NORMAL COLOUR MEMORY AT $ - 800RELOCATE DATA TO $ - : ^RELOCATE HI-RES PICTURES TO $2 - (USER-DEFINED CHARACTER SETS CAN SIT AT : - SDEFINE COLOURS MODE - "SPC : ENTER/LEAVE DEFINE COLS MODE - Y^ : SCROLL ALL COLOURS UP - /_ : SCROLL CURRENT LINE LEFT - 1 : COPY CURRENT LINE TO LINE ABOVE - 7 : COPY CURRENT LINE TO LINE BELOW - : AFTER PRESSING - /PRESS IS REQUIRED. - _CHARACTER BECOMES THE LAST CHAR - ]OF THE FILE NAME - HIS THEN SAVES THE CURRENT COLOUR - O LOAD COLOURS BACK IN, - "USE THE LOAD MENU WITH NO RELOCATE - ( !USE CRSR KEYS TO MOVE AROUND GRID - USE NORMAL KEYS TO SELECT COLOUR UNDER CURSOR IE - OTE:WHEN LEAVING THIS MODE, THE COLOURSON THE ROW THE CURSOR IS ON AT THE TIME OF LEAVING ARE COPIED INTO THE SNAKE - -COLOURS, WHICH ARE USED FOR COL CYCLING ETC.. - UCOLOUR PARAMETER MODE - [: ALL COLOURS REMAIN STEADY - >YCLE : CURRENT COLOURS CYCLE - V: COLOURS STEP THROUGH - XSELECTED BANKS WHICH ARE - YDEFINED AT PREVIOUS MENU. - ) 4COLOURS CAN BE UPDATED FROM ANY OF THE FOLLOWING :- - >ELAY : A TIMER REACHING ZERO - [: MOVEMENTS OF THE JOYSTICK - >ASS : SIGNALS AT THE CASSETTE PORT - A DELAY MUST STILL BE ENTERED FOR ANY OFTHESE 3 SOURCES (DELAY OF 1=NO DELAY). - * %IF STEP MODE IS CHOSEN,YOU MUST ENTER - THE START & END BANKS FOR THE COLOURS TOSTEP THROUGH, BETWEEN 0 & - HE SECOND BANK MUST BE EQUAL OR GREATER THAN THE FIRST BANK. - # -TO SEE A QUICK DEMO,JUST PRESS - IF GRAVITY IS SELECTED,YOU MUST REALLY HAVE - SELECTED AT BOTH EDGES, & ALSO DO NOT FIX INERTIA ( - ) IN THE SAME DIRECTION AS GRAVITY IS SELECTED. - COLOURS ON A SNAKE SPLIT IN X OR Y DIRS ARE TAKEN FROM THE FIRST HALF OF IT ONLYI.E. ON AN EIGHT SPRITE SNAKE, ONLY THE COLOURS IN THE FIRST 4 SPRITES ARE - CYCLED OR STEPPED,THE LAST 4 SPRITES GETTHESE COLOURS MIRRORED INTO THEM. - / /IN THE DEFINE COLOURS MODE : - PRESSING SPACE,MOVING THE CURSOR TO THE REQUIRED ROW THEN PRESSING SPACE AGAIN WILL RE-LOAD THESE COLOURS INTO THE - $FOR AN INTERESTING EFFECT DEFINE COL - %BANK 0 AS SOME RANDOM COLS,COL BANK 2 - %AS ALL BLACK AND USE STEP MODE WITH A - DELAY OF 1 ON BANKS 0 TO 1, THEN SELECT A 32-SPRITE SNAKE ON A BLACK BACKGROUND. - TO FIX INERTIA, THE SNAKE MUST ACTUALLY BE MOVING E.G. LEFT AS YOU PRESS - WHEN THE SNAKE IS STOPPED, YOU WILL HAVE NO CONTROL OVER IT IN THE X-DIRECTION & YOU WILL HAVE TO PRESS - AGAIN TO RELEASE IT. - HOPE YOU ALL HAVE FUN WITH THISLITTLE PROGGY, MBX ME WITH COMMENTS OR MOANS - USE JOYSTICK IN PORT 2. KEYS (SH+=SHIFT) - - : TOGGLE BOUNCE AT X-EDGES OF SCN SH+ - : TOGGLE BOUNCE AT Y-EDGES OF SCN - : TOGGLE FIX X-INERTIA SH+ - : TOGGLE FIX Y-INERTIA - : TOGGLE X-GRAVITY SH+ - : TOGGLE Y-GRAVITY - : TOGGLE SNAKE X-SPLIT SH+ - : TOGGLE SNAKE Y-SPLIT - : ALTER X-TAIL DELAY (1-8) SH+ - : ALTER Y-TAIL DELAY (1-8) - 1 : USE 8 SPRITES IN TAIL - 3 : USE 16 SPRITES IN TAIL - 5 : USE 24 SPRITES IN TAIL - 7 : USE 32 SPRITES IN TAIL - : TOGGLE HIRES ON/OFF - : TOGGLE MULTICOLOUR ON/OFF - : TOGGLE SPRITE PRIORITY OVER/UNDER - : CHANGE CHARSET (0-3) SH+1 : INCREMENT BORDER COLOUR INST (CONT.) - SH+2 : INCREMENT PAPER COLOUR SH+3 : INCREMENT MULTICOLOUR #0 SH+4 : INCREMENT MULTICOLOUR #1 SH+5 : INCREMENT SCREEN MEMORY SH+6 : INCREMENT COLOUR MEMORY - : TOGGLE X-AUTO MODE ON/OFF SH+ - : TOGGLE Y-AUTO MODE ON/OFF + : INCREASE X-AUTO TIMING - : DECREASE X-AUTO TIMING SH++ : INCREASE Y-AUTO TIMING SH+- : DECREASE Y-AUTO TIMING CLR : RESET SCREEN & COLOURS _ : RESET SNAKE PARAMETERS LEFT : POINT X-GRAVITY TO LEFT WALL RIGHT: POINT X-GRAVITY TO RIGHT WALL UP : POINT Y-GRAVITY TO TOP WALL DOWN : POINT Y-GRAVITY TO BOTTOM WALL SH+ - : ENTER LOAD/DOS COMMAND MODE SPC : ENTER DEFINE COLOUR MODE ^ : ENTER COLOUR PARAMETER MODE RET : SHOW THESE INSTRUCTIONS - : RESTART PROGRAM LOAD/DOS COMMAND MODE - - : DISK STATUS - $ : DIRECTORY - FOR DISK COMMAND RET : RETURNS TO SNAKE MODE IF NO NAME TO LOAD TO SCREEN MEMORY OR HI-HES COL MEMORY RELOCATE DATA TO $ - 000 TO LOAD TO NORMAL COLOUR MEMORY AT $ - 800RELOCATE DATA TO $ - 400 RELOCATE HI-RES PICTURES TO $2000 USER-DEFINED CHARACTER SETS CAN SIT AT : $0800-$0 - : USER SET 0 $1000-$17 - : ROM SET 0 $1800-$1 - : ROM SET 1 $2000-$27 - : USER SET 1 DEFINE COLOURS MODE - SPC : ENTER/LEAVE DEFINE COLS MODE ^ : SCROLL ALL COLOURS UP _ : SCROLL CURRENT LINE LEFT - 1 : COPY CURRENT LINE TO LINE ABOVE - 7 : COPY CURRENT LINE TO LINE BELOW - : AFTER PRESSING - , A FURTHER KEY PRESS IS REQUIRED. - HIS EXTRA CHARACTER BECOMES THE LAST CHAR OF THE FILE NAME - :SNAKE.COL? - HIS THEN SAVES THE CURRENT COLOUR BANKS. - O LOAD COLOURS BACK IN, USE THE LOAD MENU WITH NO RELOCATE USE CRSR KEYS TO MOVE AROUND GRID USE NORMAL KEYS TO SELECT COLOUR UNDER CURSOR IE - ETC.. - OTE:WHEN LEAVING THIS MODE, THE COLOURSON THE ROW THE CURSOR IS ON AT THE TIME OF LEAVING ARE COPIED INTO THE SNAKE COLOURS, WHICH ARE USED FOR COL CYCLING ETC.. COLOUR PARAMETER MODE - 1. < - >FF : ALL COLOURS REMAIN STEADY < - >YCLE : CURRENT COLOURS CYCLE THROUGH SNAKE < - >TEP : COLOURS STEP THROUGH SELECTED BANKS WHICH ARE DEFINED AT PREVIOUS MENU. COLOURS CAN BE UPDATED FROM ANY OF THE FOLLOWING :- < - >ELAY : A TIMER REACHING ZERO < - >OY : MOVEMENTS OF THE JOYSTICK < - >ASS : SIGNALS AT THE CASSETTE PORT A DELAY MUST STILL BE ENTERED FOR ANY OFTHESE 3 SOURCES (DELAY OF 1=NO DELAY). IF STEP MODE IS CHOSEN,YOU MUST ENTER THE START & END BANKS FOR THE COLOURS TOSTEP THROUGH, BETWEEN 0 & - HE SECOND BANK MUST BE EQUAL OR GREATER THAN THE FIRST BANK. NOTES - TO SEE A QUICK DEMO,JUST PRESS - . IF GRAVITY IS SELECTED,YOU MUST REALLY HAVE - SELECTED AT BOTH EDGES, & ALSO DO NOT FIX INERTIA ( - ) IN THE SAME DIRECTION AS GRAVITY IS SELECTED. COLOURS ON A SNAKE SPLIT IN X OR Y DIRS ARE TAKEN FROM THE FIRST HALF OF IT ONLYI.E. ON AN EIGHT SPRITE SNAKE, ONLY THE COLOURS IN THE FIRST 4 SPRITES ARE CYCLED OR STEPPED,THE LAST 4 SPRITES GETTHESE COLOURS MIRRORED INTO THEM. IN THE DEFINE COLOURS MODE : PRESSING SPACE,MOVING THE CURSOR TO THE REQUIRED ROW THEN PRESSING SPACE AGAIN WILL RE-LOAD THESE COLOURS INTO THE SNAKE. FOR AN INTERESTING EFFECT DEFINE COL BANK 0 AS SOME RANDOM COLS,COL BANK 2 AS ALL BLACK AND USE STEP MODE WITH A DELAY OF 1 ON BANKS 0 TO 1, THEN SELECT A 32-SPRITE SNAKE ON A BLACK BACKGROUND. TO FIX INERTIA, THE SNAKE MUST ACTUALLY BE MOVING E.G. LEFT AS YOU PRESS - WHEN THE SNAKE IS STOPPED, YOU WILL HAVE NO CONTROL OVER IT IN THE X-DIRECTION & YOU WILL HAVE TO PRESS - AGAIN TO RELEASE IT. ANYWAY - HOPE YOU ALL HAVE FUN WITH THISLITTLE PROGGY, MBX ME WITH COMMENTS OR MOANS..... - - X USE JOYSTICK IN PORT 2. - QKEYS (SH+=SHIFT) - : TOGGLE BOUNCE AT X-EDGES OF SCN SH+ - : TOGGLE BOUNCE AT Y-EDGES OF SCN - : TOGGLE FIX X-INERTIA - : TOGGLE FIX Y-INERTIA - : TOGGLE X-GRAVITY - : TOGGLE Y-GRAVITY - : TOGGLE SNAKE X-SPLIT - : TOGGLE SNAKE Y-SPLIT - : ALTER X-TAIL DELAY (1-8) - : ALTER Y-TAIL DELAY (1-8) - 1 : USE 8 SPRITES IN TAIL - 3 : USE 16 SPRITES IN TAIL - 5 : USE 24 SPRITES IN TAIL - 7 : USE 32 SPRITES IN TAIL - : TOGGLE HIRES ON/OFF - : TOGGLE MULTICOLOUR ON/OFF - : TOGGLE SPRITE PRIORITY OVER/UNDER - : CHANGE CHARSET (0-3) - ^SH+1 : INCREMENT BORDER COLOUR - ]SH+2 : INCREMENT PAPER COLOUR - _SH+3 : INCREMENT MULTICOLOUR #0 - _SH+4 : INCREMENT MULTICOLOUR #1 - ^SH+5 : INCREMENT SCREEN MEMORY - ^SH+6 : INCREMENT COLOUR MEMORY - : TOGGLE X-AUTO MODE ON/OFF - : TOGGLE Y-AUTO MODE ON/OFF - Z+ : INCREASE X-AUTO TIMING - Z- : DECREASE X-AUTO TIMING - ]SH++ : INCREASE Y-AUTO TIMING - ]SH+- : DECREASE Y-AUTO TIMING - /CLR : RESET SCREEN & COLOURS - Z_ : RESET SNAKE PARAMETERS - #LEFT : POINT X-GRAVITY TO LEFT WALL - $RIGHT: POINT X-GRAVITY TO RIGHT WALL - UP : POINT Y-GRAVITY TO TOP WALL - %DOWN : POINT Y-GRAVITY TO BOTTOM WALL - : ENTER LOAD/DOS COMMAND MODE - ^SPC : ENTER DEFINE COLOUR MODE - _^ : ENTER COLOUR PARAMETER MODE - ]RET : SHOW THESE INSTRUCTIONS - : RESTART PROGRAM - ULOAD/DOS COMMAND MODE - FOR DISK COMMAND - &RET : RETURNS TO SNAKE MODE IF NO NAME - TO LOAD TO SCREEN MEMORY OR HI-HES COL MEMORY RELOCATE DATA TO $ - 3 >TO LOAD TO NORMAL COLOUR MEMORY AT $ - 800RELOCATE DATA TO $ - : ^RELOCATE HI-RES PICTURES TO $2 - (USER-DEFINED CHARACTER SETS CAN SIT AT : - SDEFINE COLOURS MODE - "SPC : ENTER/LEAVE DEFINE COLS MODE - Y^ : SCROLL ALL COLOURS UP - /_ : SCROLL CURRENT LINE LEFT - 1 : COPY CURRENT LINE TO LINE ABOVE - 7 : COPY CURRENT LINE TO LINE BELOW - : AFTER PRESSING - /PRESS IS REQUIRED. - _CHARACTER BECOMES THE LAST CHAR - ]OF THE FILE NAME - HIS THEN SAVES THE CURRENT COLOUR - O LOAD COLOURS BACK IN, - "USE THE LOAD MENU WITH NO RELOCATE - ( !USE CRSR KEYS TO MOVE AROUND GRID - USE NORMAL KEYS TO SELECT COLOUR UNDER CURSOR IE - OTE:WHEN LEAVING THIS MODE, THE COLOURSON THE ROW THE CURSOR IS ON AT THE TIME OF LEAVING ARE COPIED INTO THE SNAKE - -COLOURS, WHICH ARE USED FOR COL CYCLING ETC.. - UCOLOUR PARAMETER MODE - [: ALL COLOURS REMAIN STEADY - >YCLE : CURRENT COLOURS CYCLE - V: COLOURS STEP THROUGH - XSELECTED BANKS WHICH ARE - YDEFINED AT PREVIOUS MENU. - ) 4COLOURS CAN BE UPDATED FROM ANY OF THE FOLLOWING :- - >ELAY : A TIMER REACHING ZERO - [: MOVEMENTS OF THE JOYSTICK - >ASS : SIGNALS AT THE CASSETTE PORT - A DELAY MUST STILL BE ENTERED FOR ANY OFTHESE 3 SOURCES (DELAY OF 1=NO DELAY). - * %IF STEP MODE IS CHOSEN,YOU MUST ENTER - THE START & END BANKS FOR THE COLOURS TOSTEP THROUGH, BETWEEN 0 & - HE SECOND BANK MUST BE EQUAL OR GREATER THAN THE FIRST BANK. - # -TO SEE A QUICK DEMO,JUST PRESS - IF GRAVITY IS SELECTED,YOU MUST REALLY HAVE - SELECTED AT BOTH EDGES, & ALSO DO NOT FIX INERTIA ( - ) IN THE SAME DIRECTION AS GRAVITY IS SELECTED. - COLOURS ON A SNAKE SPLIT IN X OR Y DIRS ARE TAKEN FROM THE FIRST HALF OF IT ONLYI.E. ON AN EIGHT SPRITE SNAKE, ONLY THE COLOURS IN THE FIRST 4 SPRITES ARE - CYCLED OR STEPPED,THE LAST 4 SPRITES GETTHESE COLOURS MIRRORED INTO THEM. - / /IN THE DEFINE COLOURS MODE : - PRESSING SPACE,MOVING THE CURSOR TO THE REQUIRED ROW THEN PRESSING SPACE AGAIN WILL RE-LOAD THESE COLOURS INTO THE - $FOR AN INTERESTING EFFECT DEFINE COL - %BANK 0 AS SOME RANDOM COLS,COL BANK 2 - %AS ALL BLACK AND USE STEP MODE WITH A - DELAY OF 1 ON BANKS 0 TO 1, THEN SELECT A 32-SPRITE SNAKE ON A BLACK BACKGROUND. - TO FIX INERTIA, THE SNAKE MUST ACTUALLY BE MOVING E.G. LEFT AS YOU PRESS - WHEN THE SNAKE IS STOPPED, YOU WILL HAVE NO CONTROL OVER IT IN THE X-DIRECTION & YOU WILL HAVE TO PRESS - AGAIN TO RELEASE IT. - HOPE YOU ALL HAVE FUN WITH THISLITTLE PROGGY, MBX ME WITH COMMENTS OR MOANS -